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New moves

I was able to implement a fairly flexible move class that allows me to create custom attacks.

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Combat prototype (with vid)

Showing off really early example of what normal combat would be like.

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Critical Thinking

It's not much new in terms of combat, just critical strikes. Most of the work was for multiple lights and shadows. This news also include random dungeons.

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Releasing

I want to start from a simple game concept for mobile devices, as what that platform is best for, to get feedback before ever releasing something that would charge you good folks money.

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Tweaks and Fixes

Added some quaint graphical enhancements, easier to play.

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