New moves
I was able to implement a fairly flexible move class that allows me to create custom attacks.
View ArticleCombat prototype (with vid)
Showing off really early example of what normal combat would be like.
View ArticleCritical Thinking
It's not much new in terms of combat, just critical strikes. Most of the work was for multiple lights and shadows. This news also include random dungeons.
View ArticleReleasing
I want to start from a simple game concept for mobile devices, as what that platform is best for, to get feedback before ever releasing something that would charge you good folks money.
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